Ivan Gyurdiev : wined3d: Fix typo breaking 3.0 pshaders color input.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Jul 10 07:12:10 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: c58e06548e1c3ae491cce50d4a84674a8a9fc8ba
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=c58e06548e1c3ae491cce50d4a84674a8a9fc8ba
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Fri Jul 7 11:01:27 2006 -0600
wined3d: Fix typo breaking 3.0 pshaders color input.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 215090c..46965bf 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1401,7 +1401,7 @@ void pshader_glsl_input_pack(
if (usage_idx == 0)
shader_addline(buffer, "IN%lu%s = vec4(gl_Color)%s;\n",
i, reg_mask, reg_mask);
- if (usage_idx == 1)
+ else if (usage_idx == 1)
shader_addline(buffer, "IN%lu%s = vec4(gl_SecondaryColor)%s;\n",
i, reg_mask, reg_mask);
else
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