Jason Green : wined3d:
Make the number of floating point shader constants dynamic.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jul 19 04:02:35 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 718716b77a0461402084e24927ae31b6d23a3b2f
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=718716b77a0461402084e24927ae31b6d23a3b2f
Author: Jason Green <jave27 at gmail.com>
Date: Wed Jul 19 00:06:07 2006 -0400
wined3d: Make the number of floating point shader constants dynamic.
---
dlls/wined3d/arb_program_shader.c | 16 ++++---
dlls/wined3d/device.c | 55 ++++++++++++++---------
dlls/wined3d/directx.c | 56 +++++++++++++++++------
dlls/wined3d/glsl_shader.c | 16 ++++---
dlls/wined3d/pixelshader.c | 4 +-
dlls/wined3d/stateblock.c | 90 ++++++++++++++++++++++++++++++-------
dlls/wined3d/vertexdeclaration.c | 3 +
dlls/wined3d/vertexshader.c | 6 +-
dlls/wined3d/wined3d_private.h | 36 ++++++++-------
include/wine/wined3d_gl.h | 8 +++
10 files changed, 205 insertions(+), 85 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=718716b77a0461402084e24927ae31b6d23a3b2f
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