Jason Green : wined3d: More shader fixes / new instructions.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Jul 28 07:15:43 CDT 2006
Module: wine
Branch: refs/heads/master
Commit: 72bfe131d1a1c4087dcc4b00405f7c612300378b
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=72bfe131d1a1c4087dcc4b00405f7c612300378b
Author: Jason Green <jave27 at gmail.com>
Date: Fri Jul 28 04:14:14 2006 -0400
wined3d: More shader fixes / new instructions.
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
accommodate the PROJECTION matrix row that we reference.
---
dlls/wined3d/arb_program_shader.c | 1
dlls/wined3d/directx.c | 4 +
dlls/wined3d/glsl_shader.c | 127 +++++++++++++++++++++++++++++++++++--
dlls/wined3d/pixelshader.c | 18 ++---
dlls/wined3d/vertexshader.c | 8 +-
dlls/wined3d/wined3d_private.h | 6 ++
6 files changed, 140 insertions(+), 24 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=72bfe131d1a1c4087dcc4b00405f7c612300378b
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