Ivan Gyurdiev : wined3d: Add support for R32F and R16F texture
formats.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Sep 7 07:12:31 CDT 2006
Module: wine
Branch: master
Commit: 2e1cf4d9486fcdfa9dabe0407ff9a8c653bedad6
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=2e1cf4d9486fcdfa9dabe0407ff9a8c653bedad6
Author: Ivan Gyurdiev <ivg231 at gmail.com>
Date: Tue Sep 5 03:40:24 2006 -0400
wined3d: Add support for R32F and R16F texture formats.
---
dlls/wined3d/directx.c | 4 ++--
dlls/wined3d/utils.c | 4 ++--
include/wine/wined3d_gl.h | 2 ++
3 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c413175..d4a0e97 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1650,8 +1650,10 @@ static HRESULT WINAPI IWineD3DImpl_Check
BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
switch (CheckFormat) {
+ case D3DFMT_R16F:
case D3DFMT_A16B16G16R16F:
if (!half_pixel_support) break;
+ case D3DFMT_R32F:
case D3DFMT_A32B32G32R32F:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
@@ -1748,9 +1750,7 @@ static HRESULT WINAPI IWineD3DImpl_Check
/*****
* Float formats: Not supported right now
*/
- case WINED3DFMT_R16F:
case WINED3DFMT_G16R16F:
- case WINED3DFMT_R32F:
case WINED3DFMT_G32R32F:
case WINED3DFMT_CxV8U8:
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 372fdb1..e0778c0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -47,13 +47,13 @@ static const PixelFormatDesc formats[] =
{WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
{WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
/* IEEE formats */
- {WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
+ {WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT },
{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
/* Hmm? */
{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
/* Float */
- {WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
+ {WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB },
{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
/* Palettized formats */
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 36e9a20..1a589a5 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -477,7 +477,9 @@ #endif
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
#endif
/* GL_ARB_half_float_pixel */
#ifndef GL_ARB_half_float_pixel
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