H. Verbeet : wined3d: Render upside down when rendering offscreen,
even if the backbuffer is used to render to.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 27 03:46:05 CDT 2006
Module: wine
Branch: master
Commit: cc821415ae437187010b7b05bcccc8c602da1e54
URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=cc821415ae437187010b7b05bcccc8c602da1e54
Author: H. Verbeet <hverbeet at gmail.com>
Date: Tue Sep 26 20:31:28 2006 +0200
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
---
dlls/wined3d/device.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d49653b..52cff80 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -7609,6 +7609,9 @@ #if defined(GL_VERSION_1_3)
implicitSwapchainImpl->drawable = newContext->drawable;
implicitSwapchainImpl->render_ctx = newContext->context;
}
+ } else {
+ /* Same context, but update renderUpsideDown and cull mode */
+ device_render_to_texture(This, TRUE);
}
/* Replace the render target */
More information about the wine-cvs
mailing list