Chris Robinson : wined3d: Properly round negative values in shader_glsl_mov .

Alexandre Julliard julliard at wine.codeweavers.com
Mon Feb 12 09:24:02 CST 2007


Module: wine
Branch: master
Commit: 5f1a1bbc848f7ef9f72770057bd452e99cd4b21c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5f1a1bbc848f7ef9f72770057bd452e99cd4b21c

Author: Chris Robinson <chris.kcat at gmail.com>
Date:   Sat Feb 10 23:04:55 2007 -0800

wined3d: Properly round negative values in shader_glsl_mov.

---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 30d0e52..d95391e 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -923,9 +923,9 @@ void shader_glsl_mov(SHADER_OPCODE_ARG*
         /* We need to *round* to the nearest int here. */
         size_t mask_size = shader_glsl_get_write_mask_size(write_mask);
         if (mask_size > 1) {
-            shader_addline(buffer, "ivec%d(floor(%s + vec%d(0.5))));\n", mask_size, src0_param.param_str, mask_size);
+            shader_addline(buffer, "ivec%d(floor(abs(%s) + vec%d(0.5)) * sign(%s)));\n", mask_size, src0_param.param_str, mask_size, src0_param.param_str);
         } else {
-            shader_addline(buffer, "int(floor(%s + 0.5)));\n", src0_param.param_str);
+            shader_addline(buffer, "int(floor(abs(%s) + 0.5) * sign(%s)));\n", src0_param.param_str, src0_param.param_str);
         }
     } else {
         shader_addline(buffer, "%s);\n", src0_param.param_str);




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