H. Verbeet : wined3d:
Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with
GL_SUPPORT.
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Jan 23 06:18:05 CST 2007
Module: wine
Branch: master
Commit: 32778357f83379c8901f6b7dc7294ac06c720d74
URL: http://source.winehq.org/git/wine.git/?a=commit;h=32778357f83379c8901f6b7dc7294ac06c720d74
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Jan 22 19:38:13 2007 +0100
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
Spotted by Marcus Meissner.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f76e4c7..3e4e38a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -947,7 +947,7 @@ static void shader_arb_select(IWineD3DDe
checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",
This, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->baseShader.prgId);
- } else if(GL_SUPPORT(GL_VERTEX_PROGRAM_ARB)) {
+ } else if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
glDisable(GL_VERTEX_PROGRAM_ARB);
checkGLcall("glDisable(GL_VERTEX_PROGRAM_ARB)");
}
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