Stefan Dösinger : wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu May 31 08:33:40 CDT 2007
Module: wine
Branch: master
Commit: 2854c5420186f3f4f2b824f8c81a57614b62f384
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2854c5420186f3f4f2b824f8c81a57614b62f384
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Fri May 25 14:14:28 2007 +0200
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
---
dlls/wined3d/state.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 2392a94..6676cf3 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1610,8 +1610,8 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
} else {
- glDisable(GL_TEXTURE_2D);
- checkGLcall("glDisable(GL_TEXTURE_2D)");
+ glEnable(GL_TEXTURE_2D);
+ checkGLcall("glEnable(GL_TEXTURE_2D)");
glDisable(GL_TEXTURE_3D);
checkGLcall("glDisable(GL_TEXTURE_3D)");
if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
More information about the wine-cvs
mailing list