Stefan Dösinger : wined3d: Remove VBFLAG_LOAD.
Alexandre Julliard
julliard at winehq.org
Fri Feb 29 06:16:56 CST 2008
Module: wine
Branch: master
Commit: 8c758a62e85c68e71d7aa939833bc49d221bacf2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c758a62e85c68e71d7aa939833bc49d221bacf2
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Feb 15 20:02:07 2008 +0100
wined3d: Remove VBFLAG_LOAD.
---
dlls/wined3d/vertexbuffer.c | 4 ----
dlls/wined3d/wined3d_private.h | 9 ++++-----
2 files changed, 4 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 93d3c55..b99fc43 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -499,10 +499,6 @@ static void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *if
int i, j;
TRACE("(%p)->()\n", This);
- if(This->Flags & VBFLAG_LOAD) {
- return; /* Already doing that stuff */
- }
-
if(!This->vbo) {
/* TODO: Make converting independent from VBOs */
if(This->Flags & VBFLAG_CREATEVBO) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 96a80fa..1071871 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -951,11 +951,10 @@ typedef struct IWineD3DVertexBufferImpl
extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl;
-#define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
-#define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
-#define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
-#define VBFLAG_HASDESC 0x08 /* A vertex description has been found */
-#define VBFLAG_CREATEVBO 0x10 /* Attempt to create a VBO next PreLoad */
+#define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
+#define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
+#define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
+#define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
/*****************************************************************************
* IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
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