[10/14] WineD3D: Implement the varying map
Stefan Dösinger
stefan at codeweavers.com
Wed Nov 7 03:34:32 CST 2007
Am Mittwoch, 7. November 2007 08:10:35 schrieb Stefan Dösinger:
> Am Dienstag, 6. November 2007 23:41:40 schrieb Allan Tong:
> > On 11/6/07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > > + /* Don't do any register mapping magic if it is not needed, or
> > > if we can't + * achive anything anyway
> > > + */
> > > + if(highest_reg_used < (GL_LIMITS(glsl_varyings) / 4) ||
> > > + num_regs_used >= (GL_LIMITS(glsl_varyings) / 4) ) {
> > > + if(num_regs_used >= (GL_LIMITS(glsl_varyings) / 4)) {
> >
> > Should it not be "num_regs_used > (GL_LIMITS(glsl_varyings) / 4)"?
>
> yes, I think you are right. Thanks for spotting this
Here is a fixed patch
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