H. Verbeet wrote: > + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE)); > + > + glDisable(GL_BLEND); > + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE)); Don't you need to also dirtify STATE_SCISSORRECT there?