[7/9] WineD3D: Always load glFinish and glFlush from opengl32.dll

Stefan Dösinger stefan at codeweavers.com
Sun Aug 3 16:54:55 CDT 2008


> > The code uses __stdcall, not WINAPI, if USE_WIN32_OPENGL is defined,
> thus
> > I've used __stdcall here too
> >
> What code? The exports in opengl32.dll are WINAPI. (It would only
> really make a difference for Win64, I guess)
The definition of WINE_GLAPI on top of the same file:

#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#else
#define WINE_GLAPI
#endif

I can surely send a patch that replaces the __stdcall in there with WINAPI,
but I'd prefer to ask Roderick first why he set it up this way.





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