[WINED3D 4/6] Fix GetTexture() for uninitialized textures.
Ivan Gyurdiev
ivg231 at gmail.com
Sat Oct 28 18:54:25 CDT 2006
GetTexture() should return OK (not INVALIDCALL), and set the texture to
NULL if it hasn't been previously initialized.
Discovered by the stateblock test for textures.
-------------- next part --------------
---
dlls/wined3d/device.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d82bf4e..33b4e87 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5820,8 +5820,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl
*ppTexture=This->updateStateBlock->textures[Stage];
if (*ppTexture)
IWineD3DBaseTexture_AddRef(*ppTexture);
- else
- return WINED3DERR_INVALIDCALL;
+
return WINED3D_OK;
}
--
1.4.2.4
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