[03/10] wined3d: Add a function to dump WINED3DTEXTUREFILTERTYPE
values
H. Verbeet
hverbeet at gmail.com
Sun Apr 8 18:53:38 CDT 2007
Patch 6 in this set uses this.
Changelog:
- Add a function to dump WINED3DTEXTUREFILTERTYPE values
-------------- next part --------------
---
dlls/wined3d/utils.c | 18 ++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
2 files changed, 19 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index dadcc54..849eb38 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -571,6 +571,24 @@ const char* debug_d3dsamplerstate(DWORD state) {
}
}
+const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
+ switch (filter_type) {
+#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
+ D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
+#undef D3DTEXTUREFILTERTYPE_TO_STR
+ default:
+ FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
+ return "unrecognized";
+ }
+}
+
const char* debug_d3dtexturestate(DWORD state) {
switch (state) {
#define D3DSTATE_TO_STR(u) case u: return #u
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6b290c6..65cd345 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1397,6 +1397,7 @@ const char* debug_d3ddeclusage(BYTE usage);
const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType);
const char* debug_d3drenderstate(DWORD state);
const char* debug_d3dsamplerstate(DWORD state);
+const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type);
const char* debug_d3dtexturestate(DWORD state);
const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype);
const char* debug_d3dpool(WINED3DPOOL pool);
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