[2/5] wined3d: Remove some redundant IWineD3DSurface_PreLoad calls
from stretch_rect_fbo
H. Verbeet
hverbeet at gmail.com
Tue Apr 10 12:13:54 CDT 2007
Changelog:
- Remove some redundant IWineD3DSurface_PreLoad calls from stretch_rect_fbo
-------------- next part --------------
---
dlls/wined3d/device.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 26f0087..290ea85 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5296,7 +5296,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
flip = !flip;
} else {
TRACE("Source surface %p is offscreen\n", src_surface);
- IWineD3DSurface_PreLoad(src_surface);
bind_fbo(iface, GL_READ_FRAMEBUFFER_EXT, &This->src_fbo);
attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface);
}
@@ -5308,7 +5307,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
flip = !flip;
} else {
TRACE("Destination surface %p is offscreen\n", dst_surface);
- IWineD3DSurface_PreLoad(dst_surface);
bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo);
attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface);
}
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