[1/5] WineD3D: Dirtify the shader and declaration states if the
bound interface is destroyed
Stefan Dösinger
stefan at codeweavers.com
Wed Apr 11 07:14:51 CDT 2007
Resend of the patch from a few days ago, with less extensive comments :-)
Note that this patch does not work application bugs like in Battlefield 2.
This is needed because of the wined3d state management, which catches NOP
state changes, thus wined3d cannot detect a set -> release -> create(gets
same addr) -> set(same addr).
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