WineD3D: p8 palette in alpha fix 2/2 [attempt 2]
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Dec 23 14:26:43 CST 2007
Hi,
Only store the palette index in the alpha component when the primary render target is P8. This fixes some rendering issues in Alien vs Predator.
Regards,
Roderick Colenbrander
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