[1/6] WineD3D: Create the stateblock in Init3D

Stefan Dösinger stefan at codeweavers.com
Wed Jul 18 16:40:18 CDT 2007


These patches get ddraw without opengl working again. In the last versions 
this has failed because wined3d tries to find the gl caps when the first 
wined3d object is created and refuses to work if this fails. This patchset 
makes ddraw working again on a VNC X server.

Note that a libGL.so is still needed to satisfy the linker.
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