[1/2] d3d9: Trace the Format parameter to
IDirect3DDevice9Impl_CreateTexture as hexadecimal
H. Verbeet
hverbeet at gmail.com
Wed Jul 25 17:38:45 CDT 2007
In particular for FOURCC formats like the DXT ones, decimal isn't very useful.
Changelog:
- Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture
as hexadecimal
-------------- next part --------------
---
dlls/d3d9/texture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index d45385d..aa873eb 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -333,7 +333,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UIN
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
- TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
+ TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
More information about the wine-patches
mailing list