[1/5] WineD3D: Make the blit -> flip work for windowed rendering
Stefan Dösinger
stefan at codeweavers.com
Mon May 7 16:17:25 CDT 2007
This patch needs patch 5 from the former patchset which hasn't been applied
yet.
Note that the copy swapeffect is not yet supported by present, so apps that
depend on the back buffer content will get problems. But this patch unifies
this problem for all d3d versions so a copy swap has to be implemented in
swapchain::present only.
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