[6/8] DDraw: Avoid fallout of failing tests
Stefan Dösinger
stefan at codeweavers.com
Thu May 10 15:04:16 CDT 2007
These tests fail with the software DirectDraw implementation in Windows(e.g.
in qemu). Some games depend on highly related functionality(not exactly the
failing commands, but very, very close ones), so I prefer to keep them in. In
DirectDraw it is also not possible to check for the software implementation
beacuse a ddraw device can be half software and half hardware. This patch
prevents the forgot surfaces which addref each other from breaking other
tests. The tests work in wine and on every hardware DirectDraw implementation
in Windows I could get hold of.
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