d3d9/tests: Fix the trailing '\n' in an ok() call.
Francois Gouget
fgouget at free.fr
Thu Nov 15 12:22:34 CST 2007
---
dlls/d3d9/tests/visual.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 787a9c2..3df69c2 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4425,7 +4425,7 @@ void test_compare_instructions(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 160, 360);
- ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FFn", color);
+ ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
color = getPixelColor(device, 480, 360);
ok(color == 0x0000FF00, "Compare test: Quad 2(slt vec) returned color 0x%08x, expected 0x0000FF00\n", color);
color = getPixelColor(device, 160, 120);
--
1.5.3.4
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