[Wine] Re: FIFA 08
Luk
wineforum-user at winehq.org
Tue Mar 18 21:40:13 CDT 2008
Well here we go again...
I ran the game from the console and under an 800x600 window. It seems to star but then... crash!. As i said, I'm new to all this stuff so I really don't know how to "read" [Shocked] an error in the log. If some one can help... THANKS A LOT! [Wink]
Here we go:
ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged
ALSA lib pcm.c:6618:(snd_pcm_slave_conf) unknown format unchanged
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mi
xer
fixme:win:EnumDisplayDevicesW ((null),0,0x308f534,0x00000000), stub!
fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from Loading the PBO test texture
@ directx.c / 3004
fixme:d3d:IWineD3DDeviceImpl_Release (0x14b750) Device released with resources s
till bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x148e98 with type 1,WINED3DRTYPE_SURF
ACE
Fatentry size: 12
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 1
6
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureBlur[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod1[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Gouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2Alpha2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Po
stFX[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNoalphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureModulateNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpecGameface[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: DA
Texture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwrite[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pi
tchLitMow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomTint[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteWithAlpha[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradSpecMap_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Ne
wMethod2[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xture2x_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraud_Skin[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Bl
oomExtractHot[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tGouraud[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: XF
adeScrollTexture[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureAlphablend[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Cl
ipTextureNodepthwriteFade[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Pl
anarShadow[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTextureIrradEnvmap[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Li
tTexture2IrradSkinSubSurfSpec[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15204
Lang DB Cache size: 32768. Num Strings: 522. Free Mem: 15188
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
*****
* Entering Game: 1
*****
Str data/gui/
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Go
uraudApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x14c758) : stub
fixme:d3d9:D3DPERF_SetMarker (color 0xffffffff, name L"Binding Vertex Shader: Te
xtureApt[0]") : stub
wine: Unhandled page fault on execute access to 0x7c058008 at address 0x7c058008
(thread 0009), starting debugger...
Unhandled exception: page fault on execute access to 0x7c058008 in 32-bit code (
0x7c058008).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7c058008 ESP:0308f3e4 EBP:0308f430 EFLAGS:00010202( - 00 - -RI1)
EAX:0308f414 EBX:7ededff4 ECX:0014c758 EDX:7edeec20
ESI:00000000 EDI:7edda95f
Stack dump:
0x0308f3e4: 7ed81179 00008775 0308f414 00000000
0x0308f3f4: 00000002 00000002 00000001 00000001
0x0308f404: 7ed816d5 000001e6 00199650 7edda95f
0x0308f414: 00000000 00000000 00000000 00000000
0x0308f424: 7ededff4 00000006 00000043 0308f4a0
0x0308f434: 7ed268cf 000000d8 00199650 0018e248
Backtrace:
=>1 0x7c058008 (0x0308f430)
2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0)
3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0)
4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308
f820)
5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f
850)
6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000)
0x7c058008: movl 0x7da42960,%eax
Modules:
Module Address Debug info Name (98 modules)
PE 400000- 2e7a000 Export fifa08
ELF 6b005000-6b02b000 Deferred dmusic<elf>
\-PE 6b010000-6b02b000 \ dmusic
ELF 7b800000-7b92c000 Deferred kernel32<elf>
\-PE 7b820000-7b92c000 \ kernel32
ELF 7bc00000-7bca5000 Deferred ntdll<elf>
\-PE 7bc10000-7bca5000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c9c3000-7d9ce000 Deferred fglrx_dri.so
ELF 7d9ce000-7da48000 Export libgl.so.1
ELF 7defa000-7df03000 Deferred librt.so.1
ELF 7df03000-7df0f000 Deferred libgcc_s.so.1
ELF 7df6a000-7df9d000 Deferred uxtheme<elf>
\-PE 7df70000-7df9d000 \ uxtheme
ELF 7df9d000-7dfc4000 Deferred msacm32<elf>
\-PE 7dfa0000-7dfc4000 \ msacm32
ELF 7dfc4000-7e080000 Deferred libasound.so.2
ELF 7e081000-7e096000 Deferred midimap<elf>
\-PE 7e090000-7e096000 \ midimap
ELF 7e096000-7e0ae000 Deferred msacm32<elf>
\-PE 7e0a0000-7e0ae000 \ msacm32
ELF 7e0ae000-7e0e5000 Deferred winealsa<elf>
\-PE 7e0c0000-7e0e5000 \ winealsa
ELF 7e0e5000-7e0ef000 Deferred libxcursor.so.1
ELF 7e0ef000-7e0f5000 Deferred libxfixes.so.3
ELF 7e0f5000-7e0f9000 Deferred libxcomposite.so.1
ELF 7e0f9000-7e100000 Deferred libxrandr.so.2
ELF 7e100000-7e109000 Deferred libxrender.so.1
ELF 7e109000-7e10d000 Deferred libxinerama.so.1
ELF 7e10d000-7e126000 Deferred libxcb.so.1
ELF 7e126000-7e12a000 Deferred libxau.so.6
ELF 7e12a000-7e245000 Deferred libx11.so.6
ELF 7e245000-7e254000 Deferred libxext.so.6
ELF 7e254000-7e25a000 Deferred libxxf86vm.so.1
ELF 7e25a000-7e273000 Deferred libice.so.6
ELF 7e273000-7e27c000 Deferred libsm.so.6
ELF 7e2aa000-7e33c000 Deferred winex11<elf>
\-PE 7e2c0000-7e33c000 \ winex11
ELF 7e420000-7e441000 Deferred libexpat.so.1
ELF 7e441000-7e46d000 Deferred libfontconfig.so.1
ELF 7e46d000-7e480000 Deferred libz.so.1
ELF 7e480000-7e4ef000 Deferred libfreetype.so.6
ELF 7e4ef000-7e4f2000 Deferred libxcb-xlib.so.0
ELF 7e51d000-7e53b000 Deferred tapi32<elf>
\-PE 7e520000-7e53b000 \ tapi32
ELF 7e53b000-7e5fb000 Deferred comctl32<elf>
\-PE 7e540000-7e5fb000 \ comctl32
ELF 7e5fb000-7e655000 Deferred shlwapi<elf>
\-PE 7e610000-7e655000 \ shlwapi
ELF 7e655000-7e75d000 Deferred shell32<elf>
\-PE 7e670000-7e75d000 \ shell32
ELF 7e75d000-7e800000 Deferred oleaut32<elf>
\-PE 7e770000-7e800000 \ oleaut32
ELF 7e800000-7e82d000 Deferred ws2_32<elf>
\-PE 7e810000-7e82d000 \ ws2_32
ELF 7e82d000-7e854000 Deferred netapi32<elf>
\-PE 7e830000-7e854000 \ netapi32
ELF 7e854000-7e872000 Deferred imm32<elf>
\-PE 7e860000-7e872000 \ imm32
ELF 7e872000-7e901000 Deferred winmm<elf>
\-PE 7e880000-7e901000 \ winmm
ELF 7e901000-7e94b000 Deferred dsound<elf>
\-PE 7e910000-7e94b000 \ dsound
ELF 7e94b000-7e983000 Deferred dinput<elf>
\-PE 7e950000-7e983000 \ dinput
ELF 7e983000-7e996000 Deferred libresolv.so.2
ELF 7e997000-7e9ab000 Deferred sensapi<elf>
\-PE 7e9a0000-7e9ab000 \ sensapi
ELF 7e9ab000-7e9c4000 Deferred dinput8<elf>
\-PE 7e9b0000-7e9c4000 \ dinput8
ELF 7e9c4000-7ea24000 Deferred rpcrt4<elf>
\-PE 7e9d0000-7ea24000 \ rpcrt4
ELF 7ea24000-7eac9000 Deferred ole32<elf>
\-PE 7ea30000-7eac9000 \ ole32
ELF 7eac9000-7eb1f000 Deferred ddraw<elf>
\-PE 7ead0000-7eb1f000 \ ddraw
ELF 7eb1f000-7ebb9000 Deferred gdi32<elf>
\-PE 7eb30000-7ebb9000 \ gdi32
ELF 7ebb9000-7ecf9000 Deferred user32<elf>
\-PE 7ebd0000-7ecf9000 \ user32
ELF 7ecf9000-7edf0000 Export wined3d<elf>
\-PE 7ed10000-7edf0000 \ wined3d
ELF 7edf0000-7ee20000 Export d3d9<elf>
\-PE 7ee00000-7ee20000 \ d3d9
ELF 7ee20000-7ee6d000 Deferred advapi32<elf>
\-PE 7ee30000-7ee6d000 \ advapi32
ELF 7ef8c000-7ef96000 Deferred libnss_files.so.2
ELF 7ef96000-7efad000 Deferred libnsl.so.1
ELF 7efad000-7efd2000 Deferred libm.so.6
ELF 7efd3000-7eff2000 Deferred iphlpapi<elf>
\-PE 7efe0000-7eff2000 \ iphlpapi
ELF f7d14000-f7d1e000 Deferred libnss_nis.so.2
ELF f7d20000-f7d24000 Deferred libdl.so.2
ELF f7d24000-f7e57000 Deferred libc.so.6
ELF f7e57000-f7e6e000 Deferred libpthread.so.0
ELF f7e94000-f7e9c000 Deferred libnss_compat.so.2
ELF f7e9c000-f7fb1000 Deferred libwine.so.1
ELF f7fb2000-f7fce000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\EA Sports\FIFA 08\FIFA08.exe
0000001c 15
0000001b 1
0000001a 0
00000019 2
00000018 2
00000017 1
00000016 1
00000015 1
00000014 15
00000013 2
00000009 0 <==
0000000a
0000000b 0
0000000c
0000000f 0
0000000e 0
0000000d 0
00000010
00000012 0
00000011 0
Backtrace:
=>1 0x7c058008 (0x0308f430)
2 0x7ed268cf ActivateContext+0x41f() in wined3d (0x0308f4a0)
3 0x7ed59691 drawPrimitive+0x171() in wined3d (0x0308f7b0)
4 0x7ed31ecd IWineD3DDeviceImpl_DrawIndexedPrimitive+0xdd() in wined3d (0x0308 f820)
5 0x7ee06cbe IDirect3DDevice9Impl_DrawIndexedPrimitive+0xae() in d3d9 (0x0308f 850)
6 0x00775ac3 in fifa08 (+0x375ac3) (0x00000000)
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