To link an executable you need to link together: your object files,
the spec file, any Windows libraries that your application depends
on, gdi32 for instance, and any additional library that you use. All
the libraries you link with should be available as '.so' libraries.
If one of them is available only in '.dll' form then consult
Building WineLib DLLs.
It is also when attempting to link your executable that you will
discover whether you have missing symbols or not in your custom
libraries. On Windows when you build a library, the linker will
immediately tell you if a symbol it is supposed to export is
undefined. In Unix, and in Winelib, this is not the case. The symbol
will silently be marked as undefined and it is only when you try to
produce an executable that the linker will verify all the symbols are
accounted for.
So before declaring victory when first converting a library to
Winelib, you should first try to link it to an executable (but you
would have done that to test it anyway, right?). At this point you
may discover some undefined symbols that you thought were implemented
by the library. Then, you to the library sources and fix it. But you
may also discover that the missing symbols are defined in, say,
gdi32. This is because you did not link the said library with gdi32.
One way to fix it is to link this executable, and any other that also
uses your library, with gdi32. But it is better to go back to your
library's makefile and explicitly link it with gdi32.
As you will quickly notice, this has unfortunately not been
(completely) done for Winelib's own libraries. So if an application
must link with ole32, you will also need to link with advapi32,
rpcrt4 and others even if you don't use them directly. This can be
annoying and hopefully will be fixed soon (feel free to submit a
patch).