Wine Announcement
The Wine development release 6.0-rc5 is now available.
What's new in this release (see below for details):
- Bug fixes only, we are in code freeze.
The source is available from the following locations:
https://dl.winehq.org/wine/source/6.0/wine-6.0-rc5.tar.xz
http://mirrors.ibiblio.org/wine/source/6.0/wine-6.0-rc5.tar.xz
Binary packages for various distributions will be available from:
https://www.winehq.org/download
You will find documentation on https://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
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Bugs fixed in 6.0-rc5 (total 21):
21987 Acrobat 7 tryout installer complains: "This Postscript Driver or Windows Platform (Win9x/Me) not supported" (winspool.drv missing level 8/global default printer settings handling)
38166 Heroes of Might and Magic V performance issue: severe fps drop on certain maps
41593 Molot VST 0.3.1 UI: some knobs are not rendered
43852 Monkey Island Special Edition Collection: White screen and crash when starting Monkey1.exe
44243 Spire and Serum VST plugins using Direct2D render very slowly
44367 Multiple applications need d2d FillEllipse/DrawEllipse implementation (OP-X PRO II VST)
44454 Windows Media Encoder 9 refuses to install
44574 Microsoft Office 2013 client area is rendered black (Direct2D)
45096 MPC-HC 1.7.13 displays a message box: "Error creating EVR Custom renderer", "DXVA2CreateDirect3DDeviceManager9 failed"
47770 Waves Central plugin installation fails
47824 Remote Life 1.2 demo terminates with 'Cannot load library nw_elf.dll'
48142 shell32:appbar tests fail on some Windows 10 machines
49010 ilok license manager: doesn't connect to the activation server as in 4.0.2
49356 Saya No Uta (a.k.a. The Song of Saya) crashes when launching
49771 ntdll:exception causes an unhandled segmentation fault
50241 Vertical Text in NL5 schematic doesn't display correctly
50304 Control-C exits winedbg instead of stopping the inferior
50397 dlls/d3dcompiler_43/tests/hlsl_d3d11.c: error: unknown field ‘Texture2D’ specified in initializer
50408 wineboot crash to due getaddrinfo() returning NULL ai_canonname
50420 Divinity: Original Sin - Enhanced Edition crashes on startup
50423 dlls/devenum/mediacatenum.c: | function ‘property_bag_Read’ | error: unknown field ‘cPins2’ specified in initializer
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Changes since 6.0-rc4:
Akihiro Sagawa (1):
readme: Update Japanese translation.
Alex Henrie (1):
winebus: Remove redundant preprocessor check for libsdl2.
Alexandre Julliard (1):
Update copyright info for 2021.
Alistair Leslie-Hughes (1):
include: Add DBACCESSORFLAGSENUM/DBBINDSTATUSENUM values.
Anton Baskanov (1):
winegstreamer: Unmap and unref the buffer and release the sample before returning.
Byeong-Sik Jeon (1):
po: Update Korean translation.
Damjan Jovanovic (1):
ws2_32: Deal with getaddrinfo() returning NULL ai_canonname despite AI_CANONNAME.
Dean M Greer (2):
readme: Update OS X requirements.
configure: Remove Xcode 3.x check.
Esme Povirk (1):
user32/tests: Don't kill explorer to test shell window.
Jacek Caban (2):
condrv: Don't requre write access for IOCTL_CONDRV_CTRL_EVENT ioctl.
conhost: Ignore CONTROL_C_EXIT exceptions in Unix mode.
Jefferson Carpenter (1):
ntdll/tests: Clear AC flag in align check test.
Lauri Kenttä (1):
readme: Update Finnish translation.
Michael Stefaniuc (1):
msscript.ocx/tests: Use wide-char string literals.
Nikolay Sivov (1):
readme: Update Russian translation.
Paul Gofman (2):
ntdll: Use WINAPI calling convention for stub_entry_point().
user32: Add stub for SetDisplayConfig().
Qijia Liu (1):
winedbg: Remove arm_disasm_branchreg.
Sveinar Søpler (1):
readme: Update Norwegian translation.
Zebediah Figura (3):
httpapi/tests: Avoid some test failures with newer Windows 10.
devenum: Avoid initializing nameless unions in designated initializers.
server: Pass the correct size to sockaddr_from_unix() (Valgrind).
Zhiyi Zhang (1):
winex11.drv: Check that there are connected outputs before using XRandR 1.4.
--
Alexandre Julliard
[email protected]