WineD3D: split framebuffer -> texture path from LoadLocation
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Feb 10 13:20:20 CST 2008
> > Hi,
> >
> > This patch puts the framebuffer -> texture from LoadLocation in a
> separate
> > function in a similar way to read_from_framebuffer. It borrows some code
> > from LoadLocation and read_from_framebuffer.
> >
> > Regards,
> > Roderick Colenbrander
> You're mixing tabs and spaces in this patch
>
I already feared so. For some reason Kate from KDE 4.0.0/4.0.1 doesn't show tabulators for me which makes this a hell. I'll see what I can do about it.
Roderick
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