D3D8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader

H. Verbeet hverbeet at gmail.com
Sun Mar 19 16:25:49 CST 2006


Although it can be usefull to know when a vertex shader is being set,
it's not really worth a FIXME.

Changelog:
  - Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader
-------------- next part --------------
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 4038188..33d56fb 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetV
 	/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
     } else {
-        FIXME("Setting shader\n");
+        TRACE("Setting shader\n");
         if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
             FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
             hrc = D3DERR_INVALIDCALL;




More information about the wine-patches mailing list