D3D8: Change the default debug channel to d3d8 for device.c

H. Verbeet hverbeet at gmail.com
Sun Mar 19 16:26:00 CST 2006


The default debug channel for d3d8 code should be d3d8, similar to how
it's d3d9 for d3d9. device.c is the only file for which it currently
isn't.

Changelog:
  - Change the default debug channel to d3d8 for device.c
-------------- next part --------------
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 33d56fb..3b7b40b 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -34,7 +34,7 @@
 
 #include "d3d8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 
 /* IDirect3D IUnknown parts follow: */
 HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)


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